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Designing User Experience for Collaborative Environments

Tasks: contextual inquiry, wireframes, business modelling, sustainbility plan, development and testing

Chopshop: Social Computing and Photoshop

This Project aim to create a social network for Photoshop users. It help to novice users to learn from the work of experts andhelp experts to gain benefits from other experts in the community. This project primarily focuses upon developing a community environment around actions in Photoshop that can be shared with other users.


Tasks: contextual inquiry, personas and scenarios, implementation, usability testing

Peregrine: Social Walking through Interest Matching

Peregrine is a social walking network that uses interest matching to encourage users to connect to new places and people while walking. Peregrine accommodates users with iPhone, website, and SMS interfaces, and uses data from public APIs for online rating communities, as well as Facebook profile data, to lower the bar of entry and achieve critical mass.


Tasks: user-centered design,technical detailing, implementation, usability evaluation

User-Centered Approach in design of a Collaborative Interface in school education

The aim of the project was to investigate the notion of collaborative interface in educational scenario and to build a collaborative application that would foster social interaction and provide greater learning to students.


Tasks: field study, scenarios, use-case diagrams, navigation chart, implementation, pilot testing

Collaborative multi-user puzzle application for Autistic children

This work is a part of the FP6 European Project called CHIL. This work investigates how collaborative technologies, in particular multi-user tabletop devices, can be employed in the rehabilitation of social and relational abilities of children with Autism and Asperger's syndrome.


Gesture-Based Communication

Tasks: formulating methodology, literature study, theoretical modeling, setting up experiment, user testing, analyzing results

"Working with Eyes" - Evaluation of Eye as an input metaphor for computer applications

The project followed a user centric approach in researching effectiveness of eye movements as an input medium for operating a personal computer. To establish the results, the process followed included a thorough study of eye movements from various perspectives including the study of eye gestures used for communication in a traditional Indian dance form.


Tasks: studying hand ergonomics, paper prototyping, technical detailing, implementation

Hand gesture based picture application for MERL DiamondTouch

The project started with analysis of gestures that are possible with MERL DiamondTouch device and then evaluating them on the basis of their interactivity and compatibility with other gestures while implementation. Changes in the signals of the input device while performing the gestures was observed and recorded after which the gestures were implemented using .net framework libraries.


System Design

Tasks: user experience design, system simulation, tangible prototyping, UI prototyping

System Design of a Smart Wardrobe

In this project a developing technology of 3-D body scanning was considered, the current system of garment business was modeled and an analysis was made that how the system will be affect by the introduction of a smart wardrobe capable of bringing the shopping experience to home. The new system was designed and modeled using system modeling techniques.


User Interface Design

Tasks: conceptualization, studying animal behavior, storyboard, high-fidelity prototype

Interface to rescue wildlife during forest fire

Initial setup for this system involves setting up sound units at regular interval within the forest. In cases where relocation of animals is required these sound units can be activated to lead the animals into a safe zone.
The interface is necessary in this case as effect of sound should be seen visually before deciding in which directing different herds( that are been trapped) would be moving after sound is activated. Hence on the tangible interface the forest manager sees the effect of sound beforehand and then finalizes which sound systems will have to be activated.
The project cleared round 1 of Imagine Cup Interface Design Competition 2008


Tasks: field survey, studying pedagogy in mathematics, user persona, storyboard, interaction diagram, mockup and testing, prototyping

Design of an interactive scratch pad to assist visually impaired to solve complex mathematical problem

The aim of the project was to assist blind people specially in school to solve mathematical problem exactly in a way non-blind people do it. This was done through a scratch pad (a tangible device) that had enhanced touch interactions to solve problem by step by step procedure and also allowed them to do any rough work that is often required but provided in the present system.
The project qualified the 1st round of Imagine Cup Interface Design competition with a worldwide rank 14th. In the first round only 3 projects including this were selected from India.


Tasks: literature study, user requirement gathering, system analysis, system modeling, information architecture, wireframes, prototyping

Mobile as a service provider in travel sector

The aim of the project was to provide travel information service on mobile so as to aid traveler access information while on the move. The present system of accessing a travel information portal was studied and was redesigned based on user survey. A demo of the mobile application was also developed as a part of this project.


Tasks: data collection, identifying users and clients, requirement analysis, studying existing GUIs and drawing inferences, prototyping, action analysis, usability specification report

User friendly management of small enterprise through mobile phones

This project was focused on the solving the problem of home delivery that is associated with most of the food enterprises in metropolitan cities. Through the mobile application that was designed and developed for this purpose, A user can select between various products easily and effectively.
The project was showcased in Pradarshini - Techniche 2007 (annual techfest of IIT Guwahati) as one of the six projects done in IIT Guwahati.


Tasks: scenarios, task analysis, human anthropometry, prototyping

Design and Evaluation of Control Panel for Music in Car

The aim of the project was to carefully analyze the ergonomic specific consideration that should be taken into account while designing of control panel of Music System in Car. On the basis of analysis and study of the anthropometric data a design proposal was made. The design was focused on considering the following three aspects:
* Body Size and ability
* Physiological threshold/tolerance limit
* User behavior


Website Design

Tasks: evaluation and comparison in detail

Heuristic evaluation and comparison of Nokia and Sony Ericsson sites

In this mini project the two sites of nokia and sony ericcson were compared in detail on the basis of following heuristics:
* visual appearance
* navigation
* structure
* interactivity


Tasks: data collection, information architecture, iterations, heuristic evaluation, implementation

Redesign of www.paysystems.com

The project was aimed at identifying the current problems in paysystems.com with heuristic analysis techniques and redesigning it into a new website that incorporate these solutions.


Product Design

Tasks: studying contemporary design trends, studying indian market, manufacturing feasibility, conceptualization, 3-D modeling

Designing Lighting Luminaters using Swarovski STRASS Crystals

This project which was done for Jaquar and Co. Lighting division was focused at designing low-cost but elegant lighting solutions for the Indian market. The limitation and the specific requirements of Indian market formed the main challenges for designing the products.


Tasks: analyzing existing systems, studying mechanisms, user study, ideation, form simplification, technical detailing, fabrication

Design of a projector mounting accessory for academic institutions

The project that was finally implemented in Indian Institute of Technology Guwahati was to design a portable, easy to handle and aesthetically pleasing (but not attractive) mounting accessory for projector in academic institutions.
The final form of the product was inspired from that of a Kangaroo to make the overall form a easy perception for the audience. While designing manufacturing feasibility and financial feasibility of targeted institutions was also considered and taken into account.


Tasks: human anthropometry, studying user behavior, ideation, evaluation, technical detailing, fabrication

Design of Engineering Drawing Table for College Students

The project was done under the course on "Introduction to Ergonomics". It involved a study of Human Factors such as sitting posture and also user behavior while using the existing product. These ergonomics data were gathered and analyzed to derive anthropometry based specifications for the table.